– New Thigh hold followup after room trample scene – New Scissor hold followup after room panties scene – New Heavy Attack after room panties scene – Added additional flavor/qte to Armpit and Face Trample – Added some flavor text to Ballbust attacks – Added some combat variations to Jessica – Mostly flavor change as max stacks was already deadly – Added potential heart stack to her Scissor/Thigh holds – Sniffing her pits/soles can now be avoided (QTE)
![tower of trample swan tower of trample swan](https://i.pinimg.com/736x/00/0b/95/000b95319e7c577530de58e6b27b0f61.jpg)
– Buff: Breaking seduction now requires a QTE, however – Nerf: Heart stack increases much less quickly during animation – Nerf: No longer automatically applies a heart stack – Fix: No longer applies debilitating Swan debuff – Seduction is now less of an automatic loss – Adjusted arousal (heart debuff) in battle – Final damage is still affected by Guard (ie. – Still uses ATK/DEF formula instead if that result was higher – Ballbusting attacks now deal fallback %MHP damage – Jessica no longer has artificially low AGI – Slightly nerfed ATK and DEF at levels 1 and 2 – Made mirror shards more obvious in Mirror Room – May need to be re-unlocked due to new tracking – Only requires Inverted Space to have been used, not active – Submission scenes are now easier to trigger – Surrender truncated prior to first submission scene – (You no longer have to actually enter 6F) – Meeting Jessica now only requires unlocking 6F – Fixed room objects counting as scene when resisted – Fixed slave outfit not properly influencing some text – Fixed Jessica saying you defeated her too early – Now also increases TP gain from damage taken – (Still Preserves TP above 25 and has its hidden effect) – Now ensures minimum 25 TP at battle start – Please report any jank (most likely with counter or contextual moves) – and Defensive/Contextual skills still always go first – Fix/Nerf: Now properly slows all attacks – Buff: No longer affects AGI (mostly relevant for Potion speed)
![tower of trample swan tower of trample swan](https://pm1.narvii.com/7280/e24e1e9c2579052ad1708878a17091dcaf40b49cr5-1280-720_00.jpg)
– Fix/Buff: Now preserves Guard, Grab Block, and Insulation duration – Fix: Prevents damage outright rather than zany DEF trickery
Tower of trample swan code#
– code is now less janky, also adjusted balance – All stuns it doesn’t cover now use a different icon – Lost when restrained (Stun, Grabs, etc.) – No time limit, but only works for one attack
![tower of trample swan tower of trample swan](https://albumart.publicradio.org/mb/8b/8b6b2628-7bd4-3fed-9d65-cf4e5dc45939_e403.jpg)
– Buffs ATK for next attack, stacking up to 3 times – Will probably regret/retune this, but enjoy for now! – Can now crit (and still has an 80% damage variance YEET) – Shouldn’t affect progression due to milestones – Also increased skill book cost to avoid accidents – Meant to introduce milestones, shouldn’t affect progression – Early floors may need buffs to compensate – This should normalize levels and reduce grind somewhat
Tower of trample swan full#
– Escape The Crow (Resolve Skill or Full Level) – (Old saves will need to redo S-ranks due to new tracking) Swan is exempt as she is not a villainess) – First Victory/S-Rank against most foes (EXP) – Added bonus rewards upon certain milestones – Slightly reduced lag from some VFX (still investigating) – Inflated version number due to a publishing flub by Bo (lol) – Adjusted combat UI to take less space and show more statuses